13 (leather armor)
66 (12d8 + 12)
walk 30 ft.
Dex +4, Con +3
Acrobatics +4, Deception +3, Stealth +6, Survival +3
Common, Goblin
3
+2
If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.
Irvan makes two Dagger attacks.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.