15 (studded leather)
99 (18d8 + 18)
walk 40 ft.
Dex +6, Con +4
Acrobatics +6, Deception +5, Stealth +9, Survival +5
Common, Goblin
5
+3
If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.
Irvan makes two Dagger attacks.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 14 (4d6) poison damage.