Isarr Kronenstrom

Medium humanoid (human), Chaotic Evil

Armor Class

15 (hide armor)

Hit Points

117 (18d8+36)

Speed

walk 30 ft.

Skills

Athletics +6, Intimidation +6, Perception +5, Stealth +6, Survival +5

Senses

darkvision 60 ft.

Languages

Common

Challenge

8

Blood Frenzy

Isarr has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Indomitable (3/Day)

Isarr can reroll a saving throw he fails. He must use the new roll.

Keen Hearing and Smell

Isarr has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack

Isarr makes three melee attacks.

Sickle

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus 13 (2d12) piercing damage if the target has no allies it can see within 10 feet of it.

Heavy Crossbow

Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.