Istrid Horn

Medium humanoid (dwarf), Lawful Evil

Armor Class

18 (plate armor)

Hit Points

117 (18d8+36)

Speed

walk 25 ft.

Saves

Con +5, Wis +6

Skills

Intimidation +4, Religion +3

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish

Challenge

8

Dwarven Resilience

Istrid has advantage on saving throws against being poisoned.

Spellcasting

Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks) She has the following cleric spells prepared: • Cantrips (at will): light, mending, sacred flame, spare the dying • 1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith • 2nd level (3 slots): lesser restoration, magic weapon, hold person, silence, spiritual weapon • 3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk • 4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin • 5th level (1 slots): flame strike, mass cure wounds, hold monster

Actions

Multiattack

Istrid makes two melee attacks.

Maul

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.

Treasure Sense (3/Day)

Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her.