Ithjar

Large monstrosity, Chaotic Neutral

Armor Class

16 (natural armor)

Hit Points

102 (12d10 + 36)

Speed

walk 30 ft., fly 90 ft.

Skills

acrobatics +8, perception +3

Senses

blindsight 10 ft., darkvision 60 ft.

Challenge

5

Proficiency Bonus

+3

Keen Sight

The ithjar has advantage on Wisdom (Perception) checks that rely on sight.

Slippery Serpent

The ithjar has advantage on ability checks and saving throws made to escape a grapple or saving throws to avoid being paralyzed or restrained.

Actions

Multiattack

The ithjar attacks once with its bite and once with its tail.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Tail

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the ithjar can't use its tail on another target.