Jack

Medium fey, neutral evil

Armor Class

14 (natural armor)

Hit Points

189 (18d10 + 90)

Speed

0 ft.

Saves

Deception +7, Intimidation +7

Damage Resistances

damage from spells

Condition Immunities

charmed

Senses

darkvision 60 ft.

Languages

Abyssal, Common, Ignan, Infernal, Sylvan

Challenge

6

Parasitic Pal

Gourdon and Jack are bound together as one entity, they can not move away from each other and any spell or damage targeting one of them effects the other as well. Though each have their own turn in the initiative order. Jack shares AC & HP with Gourdon.

Spellcasting

Spellcasting. Jack is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Jack has the following spells prepared: • Cantrips (at will): dancing lights, fire bolt, mage hand, produce flame, thaumaturgy • 1st level (4 slots): burning hands, faerie fire, hellish rebuke, sleep • 2nd level (3 slots): flaming sphere, heat metal, scorching ray • 3rd level (3 slots): counterspell, dispel magic, fireball • 4th level (3 slots): polymorph, wall of fire • 5th level (2 slots): telekinesis • 6th level (1 slot): irresistible dance

Actions