15 (Unarmored Defense)
71(11d8+21)
walk 40 ft.
Str +7, Con +5
Athletics +7, Insight +6, Intimidation +3, Perception +6
poison
charmed, frightened
Common
8
+3
While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Jade Tigress's next turn.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
Jade Tigress regains 2d8 + 4 hit points, and all levels of exhaustion end on her.
Jade Tigress takes the Disengage or Hide action.