Jade Tigress

Medium humanoid (human),

Armor Class

15 (Unarmored Defense)

Hit Points

71(11d8+21)

Speed

walk 40 ft.

Saves

Str +7, Con +5

Skills

Athletics +7, Insight +6, Intimidation +3, Perception +6

Damage Resistances

poison

Condition Immunities

charmed, frightened

Languages

Common

Challenge

8

Proficiency Bonus

+3

Unarmored Defense

While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

Actions

Force Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Jade Tigress's next turn.

Poisoned Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.

Heal Self (Recharges after a Long Rest)

Jade Tigress regains 2d8 + 4 hit points, and all levels of exhaustion end on her.

Nimble Escape (Bonus Action)

Jade Tigress takes the Disengage or Hide action.