Jaheira

Medium humanoid (half-elf), Neutral

Armor Class

11 (16 with barkskin)

Hit Points

112 (15d8 + 45)

Speed

walk 30 ft.

Saves

Con +8, Wis +10

Skills

Medicine +10, Nature +6, Perception +10

Senses

darkvision 60 ft.

Languages

Common, Druidic, Elvish, Sylvan

Challenge

13

Fey Ancestry

Jaheira has advantage on saving throws against being charmed, and magic can't put Jaheira to sleep.

Spellcasting

Jaheira is a 15th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following druid spells prepared: • Cantrips (at will): druidcraft, poison spray, produce flame, shillelagh • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave • 2nd level (3 slots): animal messenger, barkskin • 3rd level (3 slots): conjure animals, water breathing • 4th level (3 slots): dominate beast, locate creature, stoneskin, wall of fire • 5th level (3 slots): commune with nature, mass cure wounds, tree stride • 6th level (1 slot): heal, heroes' feast, sunbeam • 7th level (1 slot): fire storm • 8th level (1 slot): animal shapes

Actions

Multiattack

Jaheira makes two attacks with her quarterstaff.

Quarterstaff

Melee Weapon Attack: +7 to hit (+10 to hit with shillelagh), reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if wielded with two hands or 9 (1d8 + 5) bludgeoning damage with shillelagh.

Mighty Summons (1/Day)

Jaheira casts the spell conjure animals using a 7th level slot. She can choose to summon three CR 2 beasts or six CR 1 beasts. All summoned beasts have maximum hit points. The damage from the summoned beasts natural weapons are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.