Jamil A'alithiya

Medium humanoid (human, monk, wizard), chaotic good

Armor Class

19 (unarmored defense)

Hit Points

130 (20d8 + 40)

Speed

walk 60 ft.

Saves

Dex +7, Wis +10

Skills

Arcana +8, History +8, Investigation +8, Perception +10

Damage Resistances

psychic

Condition Immunities

charmed

Senses

blindsight 30 ft.

Languages

Common plus four other languages

Challenge

10

Proficiency Bonus

+4

Unarmored Defense

While Jamil is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

Jamil makes three Force Strike attacks and uses Brain Burn (if available).

Force Strike

Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit: 17 (2d10 + 6) force damage.

Brain Burn (Recharge 4-6)

Jamil targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.

Spellcasting

Jamil casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18): • At will: detect magic • 2/Day each: detect thoughts, identify (as an action), scrying (as an action)