15 (leather armor)
22 (4d6+8)
walk 25 ft.
Dex +5, Int +4
Acrobatics +5, Deception +3, Insight +2, Perception +4, Persuasion +3, Stealth +7
darkvision 60 ft.
Common, Gnomish, Goblin, Sylvan
1
Jamna can take a bonus action to take the Dash, Disengage, or Hide action.
Jamna has advantage on Intelligence, Wisdom and Charisma saving throws against magic.
Jamna is a 4th-level spellcaster that uses Intelligence as her spellcasting ability (spell save DC 12, +4 to hit with spell attacks). Jamna has the following spells prepared from the wizard spell list. • Cantrips (at will): mage hand, minor illusion, prestidigitation, ray of frost • 1st level (3 slots): charm person, color spray, disguise self, longstrider
Jamna attacks twice with her shortswords.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 9 (1d6 + 3) plus (1d6) piercing damage if the target is Medium or larger.