Jandar Chergoba

Medium humanoid (tiefling), Lawful Evil

Armor Class

13 (leather armor)

Hit Points

33 (6d8+6)

Speed

walk 30 ft.

Skills

Deception +4, Persuasion +4, Religion +2

Damage Resistances

fire

Senses

darkvision 60 ft.

Languages

Common, Infernal

Challenge

2

Dark Devotion

Jandar has advantage on saving throws against being charmed or frightened.

Innate Spellcasting

Jandar's spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components: • At will: thaumaturgy

Spellcasting

Jandar is a 4th-level spellcaster. His spellcasting ability is Wisdom. Jandar has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): command, inflict wounds, shield of faith • 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack

Jandar makes two melee attacks.

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.