13 (leather armor)
33 (6d8+6)
walk 30 ft.
Deception +4, Persuasion +4, Religion +2
fire
darkvision 60 ft.
Common, Infernal
2
Jandar has advantage on saving throws against being charmed or frightened.
Jandar's spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components: • At will: thaumaturgy
Jandar is a 4th-level spellcaster. His spellcasting ability is Wisdom. Jandar has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): command, inflict wounds, shield of faith • 2nd level (3 slots): hold person, spiritual weapon
Jandar makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.