17 (scale mail, shield, defense fighting style)
25 (3d10+9)
walk 25 ft.
Str +5, Con +5
poison
darkvision 60 ft.
Common, Dwarvish
2
Jarhild has advantage on saving throws against poison.
Jarhild's weapon attacks score a critical hit on a roll of 19 or 20.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6+3) slashing damage.