Jasmin Johandulc

Medium humanoid (human), Lawful Neutral

Armor Class

18 (plate)

Hit Points

135 (18d8 +54)

Speed

walk 30 ft.

Saves

Str +9, Con +7

Skills

Athletics +9, Intimidation +7

Languages

Common, Undercommon

Challenge

13

Spellcasting

Jasmin Johandulc is a 5th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Jasmin Johandulc has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, shocking grasp • 1st level (4 slots): feather fall, jump, magic missile, shield • 2nd level (3 slots): acid arrow, scorching ray • 3rd level (2 slots): fireball, lightning bolt

Action Surge (Recharges after a Short or Long Rest)

Jasmin Johandulc can take one additional action on top of her regular action and a possible bonus action. Jasmin Johandulc can teleport up to 30 feet to an unoccupied space that she can see when using Action Surge.

Iron Will

Jasmin Johandulc has advantage on saving throws against being charmed and frightened.

Ready for Anything

At the start of her turn, Jasmin Johandulc can use an action to gain advantage on her next saving throw. She loses this advantage at the end of her next turn.

Battlecaster (1/Turn)

Jasmin Johandulc can choose to cast a cantrip instead of an attack as part of an attack action.

Indomitable (2/Day, Recharges after a Long Rest)

Jasmin Johandulc can reroll a saving throw that she fails. If she does so, she must use the new roll.

Second Wind (Recharges after a Short or Long Rest)

Jasmin Johandulc can use a bonus action to regain hit points equal to 20 (1d10 + 15)

Actions

Multiattack

Jasmin Johandulc makes three melee attacks with Susano and one attack with Sunna.

+1 Longsword (Susano)

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 4 (1d8) lightning damage.

+1 Longsword (Sunna)

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 4 (1d8) fire damage