Jaws of the Desert

Huge monstrosity, chaotic evil

Armor Class

17 (natural armor)

Hit Points

138 (12d12 + 60)

Speed

30 ft.

Skills

Perception +7

Condition Immunities

charmed, frightened, prone

Senses

darkvision 60 ft., tremorsense 90 ft.

Languages

-

Challenge

9

Tunneler

Jaws of the Desert can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake.

Actions

Multiattack

Jaws of the Desert makes five attacks with its tendrils, uses Reel, and makes one attack with its bite.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (5d8 + 5) slashing damage.

Tendril

Melee Weapon Attack: +9 to hit, reach 60 ft., creature. Hit: The target is grappled (escape DC 16). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and Jaws of the Desert can't use the same tendril on another target.

Reel

Jaws of the Desert pulls each creature grappled by it up to 30 feet straight towards it.