Jenevere

Large celestial, lawful good

Armor Class

20 (natural armor)

Hit Points

216 (16d10 + 128)

Speed

40 ft., fly 120 ft.

Saves

Int +10, Wis +11, Cha +13

Skills

Perception +11

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened

Senses

truesight 120 ft.

Languages

all, telepathy 120 ft.

Challenge

17

Proficiency Bonus

+6

Magic Resistance

Jenevere has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Jenevere makes three Radiant Touch attacks.

Radiant Touch

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) radiant damage.

Forgiveness (2/Day)

Jenevere selects a target within 10 feet. The target is freed from any curse, disease, poison, blindness, or deafness. If the target is a Fiend, it must succeed on a DC 21 saving throw or have disadvantage on all attack rolls for 24 hours.

Spellcasting

Jenevere casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21): • At will: Bless, Detect Evil and Good • 2/Day each: Commune, Heal, Legend Lore, Raise Dead, Scrying • 1/Day: Foresight