20 (natural armor)
216 (16d10 + 128)
40 ft., fly 120 ft.
Int +10, Wis +11, Cha +13
Perception +11
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
charmed, exhaustion, frightened
truesight 120 ft.
all, telepathy 120 ft.
17
+6
Jenevere has advantage on saving throws against spells and other magical effects.
Jenevere makes three Radiant Touch attacks.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) radiant damage.
Jenevere selects a target within 10 feet. The target is freed from any curse, disease, poison, blindness, or deafness. If the target is a Fiend, it must succeed on a DC 21 saving throw or have disadvantage on all attack rolls for 24 hours.
Jenevere casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21): • At will: Bless, Detect Evil and Good • 2/Day each: Commune, Heal, Legend Lore, Raise Dead, Scrying • 1/Day: Foresight