Jerbeen Swashbuckler

Small Humanoid (Jerbeen), Any Non-Lawful Alignment

Armor Class

17 (leather armor)

Hit Points

34 (8d6 + 6)

Speed

walk 30 ft.

Skills

Acrobatics +8, Athletics +5, Persuasion +6

Languages

Birdfolk, Jerbeen

Challenge

3

Proficiency Bonus

+2

Standing Leap

The swashbuckler's base long jump is 30 feet, and their base high jump is 15 feet, with or without a running start.

Team Tactics

The swashbuckler can take the Help action as a bonus action.

Sharp Witted Defense

While the swashbuckler is wearing light or no armor and wielding no shield, their AC includes their Charisma modifier.

Actions

Multiattack

The swashbuckler makes three attacks, one with a dagger and two with their rapier.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.