17 (leather armor)
34 (8d6 + 6)
walk 30 ft.
Acrobatics +8, Athletics +5, Persuasion +6
Birdfolk, Jerbeen
3
+2
The swashbuckler's base long jump is 30 feet, and their base high jump is 15 feet, with or without a running start.
The swashbuckler can take the Help action as a bonus action.
While the swashbuckler is wearing light or no armor and wielding no shield, their AC includes their Charisma modifier.
The swashbuckler makes three attacks, one with a dagger and two with their rapier.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.