13 (leather armor)
14 (4d6)
walk 30 ft.
Acrobatics +4, Sleight Of Hand +4
Birdfolk, Jerbeen
1/2
+2
The thief's long jump is up to 30 feet and their high jump is up to 15 feet, with or without a running start.
The thief can take the Help action as a bonus action.
The thief makes two dagger attacks.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.