Jerbeen Thief

Small Humanoid (Jerbeen), Neutral Evil

Armor Class

13 (leather armor)

Hit Points

14 (4d6)

Speed

walk 30 ft.

Skills

Acrobatics +4, Sleight Of Hand +4

Languages

Birdfolk, Jerbeen

Challenge

1/2

Proficiency Bonus

+2

Standing Leap

The thief's long jump is up to 30 feet and their high jump is up to 15 feet, with or without a running start.

Team Tactics

The thief can take the Help action as a bonus action.

Actions

Multiattack

The thief makes two dagger attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.