11
3 (1d4+1)
walk 30 ft.
Stealth +5
darkvision 30 ft.
Undercommon
1/8
Jermlaine are invisible to darkvision.
The jermlaine has advantage on saving throws against spells and other magical effects.
The jermlaine can speak to and understand rats and giant rats.
A jermlaine adds 1d4 to its weapon damage rolls while within 5 feet of another, conscious jermlaine.
Melee Weapon Attack: +-1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 3) bludgeoning damage.
Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.