Jerot Galgin

Medium humanoid, neutral evil

Armor Class

12 (15 with mage armor)

Hit Points

110 (20d8 + 20)

Speed

30 ft.

Saves

wis +5, int +7

Skills

arcana +7, history +7

Damage Resistances

necrotic

Languages

any four languages

Challenge

9

Proficiency Bonus

+4

Actions

Multiattack

Jerot makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Spellcasting

Jerot casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15): • At will: dancing lights, mage hand, prestidigitation • 2/Day each: bestow curse, dimension door, mage armor, web • 1/Day each: circle of death

Summon Undead (1/Day) (Bonus Action)

Jerot magically summons five skeleton or zombie. The summoned creatures appear in unoccupied spaces within 60 feet of Jerot, whom they obey. They take their turns immediately after Jerot. Each lasts for 1 hour, until it or Jerot dies, or until Jerot dismisses it as a bonus action.