12 (15 with mage armor)
110 (20d8 + 20)
30 ft.
wis +5, int +7
arcana +7, history +7
necrotic
any four languages
9
+4
Jerot makes three Arcane Burst attacks.
Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.
Jerot casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15): • At will: dancing lights, mage hand, prestidigitation • 2/Day each: bestow curse, dimension door, mage armor, web • 1/Day each: circle of death
Jerot magically summons five skeleton or zombie. The summoned creatures appear in unoccupied spaces within 60 feet of Jerot, whom they obey. They take their turns immediately after Jerot. Each lasts for 1 hour, until it or Jerot dies, or until Jerot dismisses it as a bonus action.