12 (Natural Armor)
4 (1d4+2)
walk 10 ft. swim 40 ft., fly 40 ft.
Athletics +1, Perception +2
Cold
—
0
The jetpack penguin doesn't provoke opportunity attacks when it flies out of an enemy's reach.
The jetpack penguin can hold its breath for 30 minutes.
With the DM's permission, a character who casts the 'Find Familiar' spell can choose to summon a jetpack penguin.
Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 (1d4-1) piercing damage.