Jiangshi

Medium undead,

Armor Class

16 (natural armor)

Hit Points

119 (14d8 + 56)

Speed

walk 20 ft.

Saves

Con +8, Int +7, Wis +6, Cha +5

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 120 ft.

Languages

any languages it knew in life

Challenge

9

Jiangshi Weaknesses

The jiangshi has the following flaws: Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the reflection as possible. Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.

Unusual Nature

The jiangshi doesn't require air.

Actions

Multiattack

The jiangshi makes three Slam attacks and uses Consume Energy.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) bludgeoning damage.

Consume Energy

The jiangshi draws energy from a creature it can see within 30 feet of it. The target makes a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The jiangshi regains hit points equal to the amount of necrotic damage dealt. After regaining hit points from this action, the jiangshi gains the following benefits for 7 days: its walking speed increases to 40 feet, and it gains a flying speed equal to its walking speed and can hover. A Humanoid slain by this necrotic damage rises as a wight (see its entry in the Monster Manual) at the end of the jiangshi's turn. The wight acts immediately after the jiangshi in the initiative order. If this wight slays a Humanoid with its Life Drain, the wight transforms into a jiangshi 5 days later.

Change Shape

The jiangshi polymorphs into a Beast, a Humanoid, or an Undead that is Medium or Small or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying is absorbed or borne by the new form (the jiangshi's choice). It reverts to its true form if it dies.

Jiangshi

Medium undead, Chaotic Evil

Armor Class

15 (natural armor)

Hit Points

117 (18d8+36)

Speed

walk 20 ft.

Skills

Athletics +6, Perception +4

Damage Resistances

necrotic; bludgeoning, piercing, slashing from nonmagical weapons

Damage Vulnerabilities

fire

Damage Immunities

poison

Condition Immunities

blinded, exhaustion, poisoned

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

Understands the languages it knew in life but can't speak

Challenge

6

Blind Senses

The jiangshi can't use its blindsight while deafened.

Keen Hearing

The jiangshi has advantage on Wisdom (Perception) checks that rely on hearing.

Prayer Of Magic Resistance

The jiangshi has advantage on saving throws against spells and other magical effects. A creature can take its action while within 5 feet of the jiangshi to rip the prayer off the jiangshi by succeeding on a DC 16 Strength check. The jiangshi loses this trait if its prayer scroll is removed.

Standing Leap

The jiangshi's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Terrifying Appearance

When a creature that can see the jiangshi starts its turn within 30 feet of the jiangshi, it must make a DC 14 Wisdom saving throw, unless the jiangshi is incapacitated. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the jiangshi's Terrifying Appearance for the next 24 hours.

Actions

Multiattack

The jiangshi makes two claw attacks. It can use Life Drain in place of one claw attack.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. The target is grappled (escape DC 14) if it is a Medium or smaller creature and the jiangshi doesn't have two other creatures grappled.

Life Drain

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the jiangshi, incapacitated, or restrained. 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.