16 (natural armor)
119 (14d8 + 56)
walk 20 ft.
Con +8, Int +7, Wis +6, Cha +5
charmed, exhaustion, frightened, paralyzed, poisoned
darkvision 120 ft.
any languages it knew in life
9
The jiangshi has the following flaws: Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the reflection as possible. Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
The jiangshi doesn't require air.
The jiangshi makes three Slam attacks and uses Consume Energy.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) bludgeoning damage.
The jiangshi draws energy from a creature it can see within 30 feet of it. The target makes a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The jiangshi regains hit points equal to the amount of necrotic damage dealt. After regaining hit points from this action, the jiangshi gains the following benefits for 7 days: its walking speed increases to 40 feet, and it gains a flying speed equal to its walking speed and can hover. A Humanoid slain by this necrotic damage rises as a wight (see its entry in the Monster Manual) at the end of the jiangshi's turn. The wight acts immediately after the jiangshi in the initiative order. If this wight slays a Humanoid with its Life Drain, the wight transforms into a jiangshi 5 days later.
The jiangshi polymorphs into a Beast, a Humanoid, or an Undead that is Medium or Small or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying is absorbed or borne by the new form (the jiangshi's choice). It reverts to its true form if it dies.
15 (natural armor)
117 (18d8+36)
walk 20 ft.
Athletics +6, Perception +4
necrotic; bludgeoning, piercing, slashing from nonmagical weapons
fire
poison
blinded, exhaustion, poisoned
blindsight 60 ft. (blind beyond this radius)
Understands the languages it knew in life but can't speak
6
The jiangshi can't use its blindsight while deafened.
The jiangshi has advantage on Wisdom (Perception) checks that rely on hearing.
The jiangshi has advantage on saving throws against spells and other magical effects. A creature can take its action while within 5 feet of the jiangshi to rip the prayer off the jiangshi by succeeding on a DC 16 Strength check. The jiangshi loses this trait if its prayer scroll is removed.
The jiangshi's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
When a creature that can see the jiangshi starts its turn within 30 feet of the jiangshi, it must make a DC 14 Wisdom saving throw, unless the jiangshi is incapacitated. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the jiangshi's Terrifying Appearance for the next 24 hours.
The jiangshi makes two claw attacks. It can use Life Drain in place of one claw attack.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. The target is grappled (escape DC 14) if it is a Medium or smaller creature and the jiangshi doesn't have two other creatures grappled.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the jiangshi, incapacitated, or restrained. 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.