12 (studded leather)
39 (6d8 + 12)
20 ft.
History +5, Perception +1, Performance +5, Persuasion +5
darkvision 60 ft.
Common, Dwarvish, Sylvan
3
Jim Jam has advantage on saving throws against poison.
Jim Jam has a big pet raven named Ego. The dwarf uses him to send messages.
Jim Jam makes two melee attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Jim Jam can use an action to begin to drone on and on about a specific topic. All creatures within 30 ft. must make a successful DC 13 Wisdom saving throw or fall asleep for 1d4 minutes. If the target takes any damage, the effect ends. Another creature can use an action to wake the sleeping target.