Jim Jam

Medium humanoid (dwarf), neutral evil

Armor Class

12 (studded leather)

Hit Points

39 (6d8 + 12)

Speed

20 ft.

Skills

History +5, Perception +1, Performance +5, Persuasion +5

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, Sylvan

Challenge

3

Dwarven Resilience

Jim Jam has advantage on saving throws against poison.

Raven Companion

Jim Jam has a big pet raven named Ego. The dwarf uses him to send messages.

Actions

Multiattack

Jim Jam makes two melee attacks.

+2 Warhammer

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Drone (3/Day)

Jim Jam can use an action to begin to drone on and on about a specific topic. All creatures within 30 ft. must make a successful DC 13 Wisdom saving throw or fall asleep for 1d4 minutes. If the target takes any damage, the effect ends. Another creature can use an action to wake the sleeping target.