Jingle Jangle

Small humanoid (goblinoid), chaotic good

Armor Class

15 (leather armor, shield)

Hit Points

7 (2d6)

Speed

walk 30 ft.

Skills

Stealth +6

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

1/4

Proficiency Bonus

+2

Nimble Escape

Jingle Jangle can take the Disengage or Hide action as a bonus action on each of her turns.

Actions

Flail of Locks

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (3d4) bludgeoning damage.