Joller

Medium humanoid (any race), chaotic evil

Armor Class

13 (leather armor)

Hit Points

11 (2d8 + 2)

Speed

30 ft.

Skills

Deception +3, Perception +3, Sleight of Hand +4, Survival +3

Languages

Common

Challenge

1

Pack Tactics

The joller has advantage on attack rolls against a creature if at least one of the joller's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.