13 (leather armor)
11 (2d8 + 2)
30 ft.
Deception +3, Perception +3, Sleight of Hand +4, Survival +3
Common
1
The joller has advantage on attack rolls against a creature if at least one of the joller's allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.