13 (chain shirt)
27 (5d8+5)
walk 30 ft.
Medicine +7, Persuasion +3, Religion +5, Perception +1
darkvision 120 ft.
any two languages, Elvish
2
As a bonus action, the priestess can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priestess expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Junior Drow Priestess of Lolth has advantage on saving throws against being charmed, and magic can't put Junior Drow Priestess of Lolth to sleep.
While in sunlight, Junior Drow Priestess of Lolth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The priestess is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): cure wounds, guiding bolt, sanctuary • 2nd level (3 slots): lesser restoration, spiritual weapon • 3rd level (2 slots): dispel magic, spirit guardians
Junior Drow Priestess of Lolth's innate spellcasting ability is Charisma (spell save DC 11). Junior Drow Priestess of Lolth can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.