17 (natural armor)
168 (16d12 + 64)
50 ft., climb 40 ft.
stealth +7, perception +6
lightning
darkvision 90 ft.
11
+4
The eldritch horror casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (save DC 14): • 1/Day: project image • 2/Day each: blindness/deafness, blur
The eldritch horror makes two attacks: one with its bite and one to constrict.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the eldritch horror isn't already constricting a creature, and the target is restrained until this grapple ends.
The eldritch horror exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
The eldritch horror makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the eldritch horror, and it takes 21 (6d6) acid damage at the start of each of the eldritch horror's turns. A horror can have only one creature swallowed at a time. If the eldritch horror takes 30 damage or more on a single turn from the swallowed creature, the horror must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the horror. If the eldritch horror dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.