K'thriss Drow'b

Medium humanoid (elf), Chaotic Neutral

Armor Class

14 (studded leather armor)

Hit Points

44 (8d8+8)

Speed

walk 30 ft.

Saves

Str +0, Dex +3, Con +2, Int +3, Wis +3, Cha +7

Skills

Arcana +4, Insight +2, Investigation +4, Perception +2, Religion +4

Senses

darkvision 120 ft.

Languages

Celestial, Common, Elvish, Undercommon; can read all writing

Challenge

3

Special Equipment

K'thriss wears a robe of stars (accounted for in his statistics). The robe allows him to cast the following spells: • 6/Day: magic missile (7 missiles)

Awakened Mind

K'thriss can telepathically speak to any creature he can see within 30 feet of him, provided the creature can understand at least one language.

Fey Ancestry

K'thriss has advantage on saving throws against being charmed, and magic can't put him to sleep. Sunlight Sensitivity. While in sunlight, K'thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

K'thriss's innate spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no material components: • At will: dancing lights, disguise self • 1/Day each: darkness, faerie fire

Spellcasting

K'thriss is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest, and knows the following warlock spells: • Cantrips (at will): chill touch, eldritch blast, mending, prestidigitation, thorn whip, vicious mockery • 3rd level (2 slots): dissonant whispers, fly, hex, misty step, sending, shatter

Actions

Multiattack

K'thriss makes two attacks with his sickle.

Sickle

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.