13 (natural armor)
39 (6d8+12)
walk 30 ft.
Stealth +2
darkvision 60 ft.
Draconic, Troglodyte
2
The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Kaarghaz is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He knows the following sorcerer spells: • Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost • 1st level (6 slots): burning hands, shield, sleep • 2nd level (3 slots): invisibility, scorching ray
The troglodyte makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.