13 (leather armor)
33 (6d8+6)
walk 30 ft.
Deception +4, Persuasion +4, Religion +2
fire
darkvision 60
Common, Infernal
2
The fanatic has advantage on saving throws against being charmed or frightened.
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): command, inflict wounds, shield of faith • 2nd level (3 slots): hold person, spiritual weapon
The fanatic makes two melee attacks.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.