18 (plate armor)
152 (16d8 + 80)
walk 30 ft.
Str +8, Con +9
Athletics +8, Perception +4, Survival +4
darkvision 30 ft.
Common, Dwarvish
11
+3 greataxe. In addition, while Kagain is attuned to this weapon, his Hit Point maximum increases by 1 for each of his levels or hit dice (176). Whenever a hostile creature damages Kagain while the axe is in his possession, he must succeed on a DC 15 Wisdom saving throw or go berserk. He can choose to fail this saving throw. While berserk, Kagain gains advantage on all melee attacks and attacks made against him are made with advantage.
Kagain makes three attacks with his berserking greataxe.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) slashing damage.
Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Kagain can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Kagain regains spent legendary actions at the start of his turn.
Kagain makes an attack with a melee weapon.
Kagain makes a weapon attack against every creature within 5 ft. of him.