Kalka-Kylla

Large monstrosity, Neutral

Armor Class

15 (natural armor)

Hit Points

85 (10d10+30)

Speed

walk 30 ft., swim 30 ft.

Skills

Deception +3, Insight +5, Stealth +3

Senses

blindsight 30 ft.

Languages

Olman

Challenge

3

Amphibious

Kalka-Kylla can breathe air and water.

False Appearance

While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.

Shell

Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.

Actions

Multiattack

Kalka-Kylla makes two claw attacks.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.