Kalke

Small fiend, Neutral Evil

Armor Class

14 (natural armor)

Hit Points

9 (2d6+2)

Speed

walk 30 ft., climb 30 ft.

Skills

Perception +0, Stealth +5

Senses

darkvision 120 ft.

Languages

Abyssal, Common, Infernal

Challenge

1/4

Extinguish Flames

Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.

Detect Spellcasting

Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.

Magic Resistance

Kalkes have advantage on saving throws against spells and magical effects.

Actions

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.