Kedjou Kamal

Medium humanoid (human), neutral evil

Armor Class

13 (chain shirt)

Hit Points

27 (5d8 + 5)

Speed

walk 30 ft.

Skills

persuasion +3, medicine +7, religion +5

Languages

any two languages

Challenge

2

Proficiency Bonus

+2

Divine Eminence

As a bonus action, Kedjou can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Kedjou expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting

Kedjou is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Kedjou has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): cure wounds, guiding bolt, sanctuary • 2nd level (3 slots): lesser restoration, spiritual weapon • 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.