15
100
3 miles per hour (72 miles per day)
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
100
Armor Class: 15 Hit Points: 100 (damage threshold 10)
Helm Armor Class: 12 Hit Points: 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Keelboat (UA) can't turn.
Sails Armor Class: 12 Hit Points: 100; -5 ft. speed per 20 damage taken Locomotion (water): sails, speed 25 ft.; 15 ft. while sailing into the wind; 35 ft. while sailing with the wind.
Oars Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken Locomotion (water): oars, speed 20 ft.
Ballista Armor Class: 15 Hit Points: 50 Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. Keelboat (UA)s typically include a ballista only when they are equipped for combat.