Keeper

Huge Keeper, Neutral

Armor Class

17 (natural armor)

Hit Points

126 (11d12+55)

Speed

walk 40 ft.

Saves

Dex +5, Con +8, Wis +4

Skills

Athletics +12, Perception +4

Senses

darkvision 60 ft.

Languages

Keeper

Challenge

7

Stone Camouflage

The Keeper has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The Keeper makes two battleaxe attacks.

Battleaxe +2

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) slashing damage, or 23 (3d10 + 7) slashing damage if used with both hands.

Rock

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Variant: New Keeper Options

Some adult stone Keepers like to grab enemies and fling them through the air. They can also roll boulders across the ground, striking multiple enemies in a line. These abilities are represented by the following action options. Fling: The Keeper tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 17 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the Keeper's choice and land prone, taking 3 (1d6) bludgeoning damage for every 10 feet it was thrown. Rolling Rock: The Keeper sends a rock tumbling along the ground in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 22 (3d10 + 6) bludgeoning damage and falling prone on a failed save