13
58 (9d10 + 9)
0 ft., swim 60 ft.
fire; bludgeoning, piercing, and slashing from nonmagical attacks
poison
exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
blindsight 30 ft.
understands Aquan but doesn't speak
3
Kellikilli is invisible while fully immersed in water.
Kellikilli dies if it leaves the water to which it is bound or if that water is destroyed.
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward Kellikilli. Until this grapple ends, the target is restrained, Kellikilli tries to drown it, and Kellikilli can't constrict another target.