Kellikilli

Large elemental, neutral

Armor Class

13

Hit Points

58 (9d10 + 9)

Speed

0 ft., swim 60 ft.

Damage Resistances

fire; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious

Senses

blindsight 30 ft.

Languages

understands Aquan but doesn't speak

Challenge

3

Proficiency Bonus

Invisible in Water

Kellikilli is invisible while fully immersed in water.

Water Bound

Kellikilli dies if it leaves the water to which it is bound or if that water is destroyed.

Actions

Constrict

Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward Kellikilli. Until this grapple ends, the target is restrained, Kellikilli tries to drown it, and Kellikilli can't constrict another target.