Kelvar, Winged Kobold War Priest

Small humanoid (kobold), lawful evil

Armor Class

16 (Breastplate)

Hit Points

48 (7d8 + 16)

Speed

30 ft., fly 30 ft.

Saves

Str -1, Dex +3, Con +1, Wis +6, Cha +4

Skills

Insight +6, Medicine +6, Persuasion +4, Religion +3

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

5

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

War Priest

When Kelvar uses the Attack Action, he can make one weapon attack as a bonus action. He can use this 3 times per long rest.

Channel Divinity: Guided Strike

Kelvar can use his Channel Divinity to gain a +10 on an attack roll.

Channel Divinity: War God's Blessing

When a creature within 30 feet of Kelvar makes an attack roll Kelvar can use his Channel Divinity to grant that creature a +10 bonus on that roll.

Divine Strike

Once on each of his turns when he hits a creature with a weapon attack Kelvar can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. (Damage already added to weapon attacks below.)

Spellcasting

Kelvar is an 8th level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Kelvar has the following cleric spells prepared: • Cantrips (at will): guidance, mending, sacred flame, thaumaturgy • 1st level: bless, command, cure wounds, divine favor, guiding bolt, shield of faith • 2nd level: blindness/deafness, hold person, magic weapon, prayer of healing, spiritual weapon • 3rd level: crusader's mantle, dispel magic, mass healing word, revivify, spirit guardians • 4th level: banishment, freedom of movement, guardian of faith, stoneskin

Actions

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 13 (2d8 + 6) piercing damage.

Mace

Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 12 (1d6 + 1d8 + 3) bludgeoning damage.

Sacred Flame

Ranged Spell (cantrip) Attack: +6 to hit, range 60 ft., one target. Hit: 9 (2d8) radiant damage.