Kelzar

Huge giant, Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

138 (12d12 + 60)

Speed

walk 40 ft.

Skills

Perception +2

Senses

darkvision 60 ft.

Languages

Giant

Challenge

6

All-around Vision

Kelzar can not be surprised and has advantage on Wisdom (Perception) checks that rely on sight.

Amphibious

Kelzar can breathe air and water.

Keen Smell

Kelzar has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration

Kelzar regains 10 hit points at the start of its turn. If Kelzar takes acid or fire damage, this trait doesn't function at the start of Kelzar's next turn. Kelzar dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

Kelzar makes five attacks: one with its bite and four with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.