Kenna Brightspark

Medium Humanoid (Dusk Corvum), Chaotic Good

Armor Class

10

Hit Points

4 (1d8)

Speed

walk 25 ft.

Languages

Birdfolk, can also understand Auran but can't speak it

Challenge

0

Proficiency Bonus

+2

Glide

When falling at least 10 feet, Kenna can spend a reaction to fly up to her speed in one direction as she descends. Kenna lands in an unoccupied space at the end of her movement, and takes no falling damage. Kenna cannot glide while carrying heavy objects, heavy weapons, or shields (though she can drop any held items as part of her reaction).

Talons

Kenna has advantage on Strength (Athletics) checks made to climb any surface her talons could reasonably grip.

Learned

Kenna gains proficiency in one of the following skills: Arcana, History, Nature, or Religion.

Skulker

Kenna has advantage on Dexterity (Stealth) checks made in dim light or darkness.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Talons

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.