13
22 (5d8)
walk 30 ft.
Wis +2, Cha +5
Arcana +2, Deception +5, Investigation +2, Perception +2, Persuasion +5, Stealth +5
understands Auran and Common but speaks only through the use of her Mimicry trait
1
+2
Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check.
Kettlesteam makes two Dagger attacks.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Kettlesteam casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13): • At will: disguise self, friends, mage hand, minor illusion • 1/Day each: bestow curse, faerie fire, speak with animals
Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.