Kettlesteam the Kenku

Medium humanoid (kenku, warlock), Chaotic Neutral

Armor Class

13

Hit Points

22 (5d8)

Speed

walk 30 ft.

Saves

Wis +2, Cha +5

Skills

Arcana +2, Deception +5, Investigation +2, Perception +2, Persuasion +5, Stealth +5

Languages

understands Auran and Common but speaks only through the use of her Mimicry trait

Challenge

1

Proficiency Bonus

+2

Mimicry

Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check.

Actions

Multiattack

Kettlesteam makes two Dagger attacks.

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Spellcasting

Kettlesteam casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13): • At will: disguise self, friends, mage hand, minor illusion • 1/Day each: bestow curse, faerie fire, speak with animals

Twilight Sleep (2/Day)

Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.