Kevetta Dolindar

Medium monstrosity, Typically neutral evil

Armor Class

16 (natural armor)

Hit Points

112 (15d8 + 45)

Speed

30 ft.

Damage Resistances

bludgeoning, piercing, and slashing while in dim light or darkness

Senses

darkvision 60 ft.

Languages

Common

Challenge

9

Proficiency Bonus

+4

Psychic Leech

At the start of each of Kevetta's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage.

Thrives on Company

Kevetta has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.

Actions

Multiattack

Kevetta makes one Harpoon Arm attack, and it uses Sorrowful Embrace.

Harpoon Arm

Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Kevetta has two harpoon arms and can grapple up to two creatures at once.

Sorrowful Embrace

Each creature grappled by Kevetta must make a DC 15 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. In either case, Kevetta pulls each of those creatures up to 30 feet straight toward it.