12
27 (6d8)
walk 30 ft.
Deception +5, Insight +4, Investigation +5, Perception +1, Persuasion +5, Sleight of hand +4, Stealth +4
darkvision 60 ft.
any two languages, Undercommon, Elvish
1
Khalessa owns a hat of disguise, which she uses to appear as a female drow while in the company of drow.
On each of its turns, Khalessa can use a bonus action to take the Dash, Disengage, or Hide action.
Khalessa deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Khalessa that isn't incapacitated and Khalessa doesn't have disadvantage on the attack roll.
Khalessa has advantage on saving throws against being charmed, and magic can't put Khalessa to sleep.
Khalessa makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.