17
262 (25d8 + 150)
35 ft.
Cha +13, Dex +13, Int +13
Perception +11, Persuasion +14, Stealth +13
necrotic, poison
charmed, paralyzed, poisoned
darkvision 60 ft.,
Sylvan, Common, Elvish, Primordial
20
Oberon's innate spellcasting ability is Intelligence (spell save DC 19). Oberon can innately cast the following spells, requiring no components. • At will: druidcraft, friends, light • 3/Day: charm person, confusion, counterspell, detect thoughts, dimension door, dispel magic, fog cloud, heal, sleep, thunderwave, tree stride • 1/Day: animate objects, banishment, dominate person, feeblemind, foresight, globe of invulnerability, modify memory, phantom steed, scrying, sunburst
Oberon has advantage on saving throws against spells and other magical effects.
Oberon's attacks are magical.
Oberon can communicate with beasts and plants as if they shared a language.
Oberon makes three attacks with his sword.
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 8) slashing damage plus 11 (2d10) radiant damage and reduces the target's hit point maximum by the same amount. The target must finish a short or long rest to regain these hit points.
He can summon 1d4 unicorns. They appear in unoccupied spaces within 60 feet of him.