King Snurre

Huge giant, Lawful Evil

Armor Class

18 (plate armor)

Hit Points

187 (15d12+90)

Speed

walk 30 ft.

Saves

Dex +3, Con +10, Cha +5

Skills

Athletics +11, Perception +6

Damage Immunities

fire

Languages

Giant

Challenge

9

Actions

Multiattack

Snurre makes two greatsword attacks.

Greatsword

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage plus 7 (2d6) fire damage.

Rock

Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Variant: New Giant Options

Some adult fire giants are trained to lay siege to strongholds and break through enemy lines. These abilities are represented by the following traits. Siege Monster: Snurre deals double damage to objects and structures. Tackle: When Snurre enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked prone.