King of Feathers

Huge monstrosity, Unaligned

Armor Class

13 (natural armor)

Hit Points

200 (19d12+52)

Speed

walk 50 ft.

Skills

Perception +4

Challenge

8

Detect Invisibility

The King of Feathers can see invisible creatures and objects as if they were visible.

Legendary Resistance (3/Day)

If the King of Feathers fails a saving throw, it can choose to succeed instead.

Innate Spellcasting

The King of Feathers's innate spellcasting ability is Wisdom. It can innately cast the following spell, requiring no material components: • At will: misty step

Actions

Multiattack

The King of Feathers makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Tail

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Summon Swarm (Recharge 5-6)

The King of Feathers exhales a swarm of insects (wasps) that forms in a space within 20 feet of it. The swarm acts as an ally of the King of Feathers and takes its turn immediately after it. The swarm disperses after 1 minute. It can't use the Summon Swarm action while it is grappling a creature with its jaws.