Kinnara

Medium celestial (angel), Good Lawful

Armor Class

14 (natural armor)

Hit Points

65 (10d8+20)

Speed

walk 30 ft., fly 50 ft.

Saves

Wis +5, Cha +6

Skills

Insight +5, Performance +8

Damage Resistances

radiant; bludgeoning, piercing, slashing from nonmagical weapons

Condition Immunities

charmed, exhaustion, frightened

Senses

darkvision 60 ft.

Languages

All, telepathy 60 ft.

Challenge

3

Angelic Weapons

The kinnara's weapon attacks are magical. When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Eternal Lovers

The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.

Innate Spellcasting

The kinnara's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: • At will: detect good and evil, guidance, light, spare the dying • 3/Day each: charm person, sleep, healing word • 1/Day each: calm emotions, enthrall, hold person

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.

Discordant Refrain (Recharge 5-6)

The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.