20 (plate, shield)
78 (12d8 + 24)
walk 30 ft.
con +4, wis +2
Common
3
+2
The knight has one of the following traits, depending on the court it serves: Courage (Embereth): The knight has advantage on Wisdom checks and Wisdom saving throws. Knowledge (Vantress): The knight has advantage on Intelligence checks and Intelligence saving throws. Loyalty (Ardenvale): The knight has advantage on Charisma checks and Charisma saving throws. Persistence (Locthwain): The knight has advantage on Constitution saving throws. Strength (Garenbrig): The knight has advantage on Strength checks and Strength saving throws
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 9 (2d8) radiant damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (2d8) radiant damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 9 (2d8) radiant damage.