18 (plate armor)
52 (8d8+16)
walk 25 ft.
Con +4, Wis +2
poison
darkvision 60 ft.
any one language (usually Common), Dwarvish
3
While the knight is possessed by yakfolk, its alignment is lawful evil and it can speak Yikaria (the yakfolk tongue).
The knight has advantage on saving throws against being frightened.
Knight of the Mithral Shield has advantage on saving throws against poison, and has resistance against poison damage.
The knight makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.