Knucker

Huge dragon, chaotic evil

Armor Class

18 (natural armor)

Hit Points

157 (15d12 + 60)

Speed

30 ft., fly 80 ft., swim 40 ft.

Saves

Con +7, Wis +7

Skills

Deception +6, Perception +7, Stealth +6

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Common, Draconic

Challenge

9

Amphibious

The knucker can breathe air or water.

Actions

Multiattack

The knucker makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Fog Breath (Recharge 5-6)

The knucker exhales poisonous fog in a 60-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. The area is also heavily obscured for 1 minute; however, the knucker can still see clearly.