Koalinth Sergeant

Medium humanoid (goblinoid), Lawful Evil

Armor Class

14 (scale mail)

Hit Points

33 (6d8+6)

Speed

walk 30 ft., swim 30 ft.

Saves

Dex +2, Wis +2

Skills

Athletics +4, Perception +2

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

2

Amphibious

The koalinth can breathe air and water.

Martial Advantage

Once per turn, the sergeant can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't incapacitated.

Actions

Multiattack

The sergeant makes two melee attacks with its trident.

Trident

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Hooked Net

Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target is restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target without harming it and destroys the net.